JavaScript variables
Scripting shares a global environment, so any script executed at startup can define variables and functions that are available to all scripts. In all cases, variables and functions, once defined by running a script that contains them, persist in subsequent scripts during a given After Effects session. Once the application is quit, all such globally defined variables and functions are cleared. Scripters should be careful about giving variables in scripts unique names, so that a script does not inadvertently reassign global variables intended to persist throughout a session.
Keyword/Statement |
Description |
---|---|
|
Standard JavaScript; exit the currently executing loop. |
|
JavaScript; cease execution of the current loop iteration. |
|
Label used in a |
|
Label used in a |
|
Standard JavaScript construct. Similar to the while loop, except loop condition evaluation occurs at the end of the loop. |
|
Literal representing the Boolean false value. |
|
Standard JavaScript loop construct. |
|
Standard JavaScript construct. Provides a way to easily loop through the properties of an object. |
|
Used to define a function. |
|
Standard JavaScript conditional constructs. |
|
Standard JavaScript constructor statement. |
|
Assigned to a variable, array element, or object property to indicate that it does not contain a legalvalue. |
|
Standard JavaScript way of returning a value from a function or exiting a function. |
|
Standard JavaScript way of evaluating a JavaScript expression and attempting to match the expression’s value to a |
|
Standard JavaScript method of indicating the current object. |
|
Literal representing the Boolean true value. |
|
Indicates that the variable, array element, or object property has not yet been assigned a value. |
|
Standard JavaScript syntax used to declare a local variable. |
|
Standard JavaScript construct. Similar to the do…whileloop, except loop condition evaluation occurs at the beginning of the loop. |
|
Standard JavaScript construct used to specify an object to use in subsequent statements. |
JavaScript operators
The following tables list and describe all operators recognized by the After Effects scripting engine and show the precedence and associativity for all operators.
Operators |
Description |
---|---|
|
Create new object instance. |
|
Delete property from an object. |
|
Returns data type. |
|
Returns undefined value. |
|
Object member. |
|
Array element. |
|
Function call. |
|
Pre- or post-increment. |
|
Pre- or post-decrement. |
|
Unary negation or subtraction. |
|
Bitwise NOT. |
|
Logical NOT. |
|
Multiply. |
|
Divide. |
|
Modulo division. |
|
Add. |
|
Bitwise left shift. |
|
Bitwise right shift. |
|
Unsigned bitwise right shift. |
|
Less than. |
|
Less than or equal. |
|
Greater than. |
|
Greater than or equal. |
|
Equal. |
|
Not equal. |
|
Bitwise AND. |
|
Bitwise XOR. |
|
Bitwise OR. |
|
Logical AND. |
|
Logical OR. |
|
Conditional (ternary). |
|
Assignment. |
|
Assignment with add operation. |
|
Assignment with subtract operation. |
|
Assignment with multiply operation. |
|
Assignment with divide operation. |
|
Assignment with modulo division operation. |
|
Assignment with bitwise left shift operation. |
|
Assignment with bitwise right shift operation. |
|
Assignment with unsigned bitwise right shift operation. |
|
Assignment with bitwise AND operation. |
|
Assignment with bitwise XOR operation. |
|
Assignment with bitwise OR operation. |
|
Multiple evaluation. |
Operators (highest precedence to lowest) |
Associativity |
---|---|
[], (), . |
left to right |
new, delete, - (unary negation), !, type of, void , ++, – |
right to left |
*, /, % |
left to right |
+, - (subtraction) |
left to right |
<<, >>, >>> |
left to right |
<, <=, >, >= |
left to right |
= =, ! = |
left to right |
& |
left to right |
^ |
left to right |
| |
left to right |
&& |
left to right |
|| |
left to right |
?: |
right to left |
==, /=, %=, <<=, >>=, >>>=, &=, ^=, |=, +=, -=, *= |
right to left |
, |
left to right |
As you look through this reference section, which is organized alphabetically by object, you can refer to the following diagrams for an overview of where the various objects fall within the hierarchy, and their correspondence to the user interface.
Hierarchy diagram of the main After Effects scripting objects
Note that the File, Folder, and Socket objects are defined by ExtendScript, and are documented in the JavaScript Tools Guide. ExtendScript also defines the ScriptUI module, a set of window and user-interface control objects, which are available to After Effects scripts. These are also documented in the JavaScript Tools Guide. The hierarchy of objects in scripting corresponds to the hierarchy in the user interface.
The application contains a Project panel, which displays a project. The project contains compositions, which contain layers. The source for a layer can be a footage file, placeholder, or solid, also listed in the Project panel. Each layer contains settings known as properties, and these can contain markers and keyframes. The renderqueue contains render-queue items as well as render settings and output modules. All of these entities are represented by objects in scripting.
Note
To avoid ambiguity, this manual uses the term “attribute” to refer to JavaScript object properties, and the term “property” or “AE property” to refer to After Effects layer properties.
Object summary
The following table lists all objects alphabetically, with links to the documentation page for each.
Object |
Description |
---|---|
Globally available functions that allow you to display text for script debugging purposes, and help convert time values between seconds and frames. |
|
A single global object, available by its name (app), that provides access to objects and application settings within the After Effects application. |
|
Represents audio/visual files imported into After Effects. |
|
Represents those layers that contain AVItem objects (composition layers, footage layers, solid layers, text layers, and sound layers). |
|
Represents a camera layer within a composition. |
|
Associates a set of objects or values as a logical group and provides access to them by index. |
|
Represents a composition, and allows you to manipulate it and get information about it. |
|
Describes footage that comes from a file. |
|
Represents a folder in the Project panel. |
|
Represents a footage item imported into a project, which appears in the Project panel. |
|
Describes the file source of some footage. |
|
Encapsulates options for importing files into After Effects. |
|
Represents an item in a project that appears in the Project panel. |
|
Collects items in a project. |
|
Encapsulates keyframe ease values in an After Effects property. |
|
A base class for layer classes. |
|
Collects layers in a project. |
|
Represents a light layer within a composition. |
|
Encapsulates marker values in an After Effects property. |
|
Encapsulates mask attributes in a layer. |
|
Collects output modules in a render queue. |
|
Represents an output module for a render queue. |
|
Describes a placeholder for footage. |
|
Represents an After Effects project. |
|
Represents an After Effects property. |
|
A base class for After Effects property and property group classes. |
|
Represents an After Effects property group. |
|
Represents the After Effects render queue. |
|
Represents a renderable item in a render queue. |
|
Collects render-queue items in a render queue. |
|
Provides access to application settings and preferences. |
|
Encapsulates the outline shape information for a mask. |
|
Represents a shape layer within a composition. |
|
Describes a solid color that is the source of some footage. |
|
Provides access to the operating system from the application. |
|
Encapsulates the text in a text layer. |
|
Represents a text layer within a composition. |
|
Represents a Composition, Layer, or Footage panel. |
These globally available functions that are specific to After Effects. Any JavaScript object or function can call these functions, which allow you to display text in a small (3-line) area of the Info panel, to convert numeric time values to and from string values, or to generate a random number.
Global function |
Description |
---|---|
|
Clears text from the Info panel. |
|
Converts string time value to a numeric time value. |
|
Generates a random number. |
|
Converts a numeric time value to a string time value. |
|
Writes text to the Info panel, with no line break added. |
|
Writes text to the Info panel, adding a line break at the end. |
|
When true, the specified object exists. |
Additional global functions for standard user I/O (alert
, confirm
, and prompt
) and static functions for file I/O, are defined by ExtendScript; for detailed reference information, see the JavaScript Tools Guide.
clearOutput()
Description
Clears the output in the Info panel.
Parameters
None.
Returns
Nothing.
currentFormatToTime(formattedTime, fps[, isDuration])
Description
Converts a formatted string for a frame time value to a number of seconds, given a specified frame rate. For example, if the formatted frame time value is 0:00:12 (the exact string format is determined by a project setting), and the frame rate is 24 fps, the time would be 0.5 seconds (12/24). If the frame rate is 30 fps, the time would be 0.4 seconds (12/30). If the time is a duration, the frames are counted from 0. Otherwise, the frames are counted from the project’s starting frame (see Project.displayStartFrame).
Parameters
|
The frame time value, a string specifying a number of frames in the project’s current time display format. |
|
The frames-per-second, a floating-point value. |
|
Optional. When true, the time is a duration (measured from frame 0). When false (the default), the time is measured from the project’s starting frame. |
Returns
Floating-point value, the number of seconds.
generateRandomNumber()
Note
This functionality was added in After Effects 13.6 (CC 2015)
Description
Generates random numbers. This function is recommended instead of Math.random
for generating random numbers that will be applied as values in a project (e.g., when using setValue).
This method avoids a problem where Math.random
would not return random values in After Effects CC 2015 (13.5.x) due to a concurrency issue with multiple CPU threads.
Returns
Floating-point, pseudo-random number in the range [0, 1].
Example
// change the position X of all layers with random number
var myComp = app.project.activeItem;
var x = 0;
for (var i = 1; i <= myComp.numLayers; i++) {
// If you use Math.random(), this does not work
// x = 400 * (Math.random()) – 200;
// use new generateRandomNumber() instead
x = 400 * generateRandomNumber() – 200;
var currentPos = myComp.layer(i).property("Position").value;
myComp.layer(i).property("Position").setValue([currentPos[0] + x, currentPos[1]]);
}
isValid(obj)
Description
Determines if the specified After Effects object (e.g., composition, layer, mask, etc.) still exists. Some operations, such as PropertyBase.moveTo(), might invalidate existing variable assignments to related objects. This function allows you to test whether those assignments are still valid before attempting to access them.
Parameters
|
The After Effects object to check for validity. |
Returns
Boolean.
Example
var layer = app.project.activeItem.layer(1); // assume layer has three masks
alert(isValid(layer)); // displays "true"
var mask1 = layer.mask(1);
var mask2 = layer.mask(2);
var mask3 = layer.mask(3);
mask3.moveTo(1); // move the third mask to the top of the mask stack
alert(isValid(mask1)); // displays "false"; mask2 and mask3 do as well
timeToCurrentFormat(time, fps[, isDuration])
Description
Converts a numeric time value (a number of seconds) to a frame time value; that is, a formatted string thatshows which frame corresponds to that time, at the specified rate. For example, if the time is 0.5 seconds, andthe frame rate is 24 fps, the frame would be 0:00:12 (when the project is set to display as timecode). If the framerate is 30 fps, the frame would be 0:00:15. The format of the timecode string is determined by a project setting. If the time is a duration, the frames are counted from 0. Otherwise, the frames are counted from the project’s starting frame (see Project displayStartFrame attribute).
Parameters
|
The number of seconds, a floating-point value. |
|
The frames-per-second, a floating-point value. |
|
Optional. When true, the time is a duration (measured from frame 0). When false (the default), the time is measured from the project’s starting frame. |
Returns
String in the project’s current time display format.
write(text)
Description
Writes output to the Info panel, with no line break added.
Parameters
text
The string to display. Truncated if too long for the Info panel.
Returns
Nothing.
Example
write("This text appears in Info panel ");
write("with more on same line.");
writeLn(text)
Description
Writes output to the Info panel and adds a line break at the end.
Parameters
text
The string to display.
Returns
Nothing.
Example
writeLn("This text appears on first line");
writeLn("This text appears on second line");
Application object
app
Description
Provides access to objects and application settings within the After Effects application. The single global object is always available by its name, app.
Attributes of the Application object provide access to specific objects within After Effects. Methods of the Application object can create a project, open an existing project, control Watch Folder mode, purge memory, and quit the After Effects application. When the After Effects application quits, it closes the open project, prompting the user to save or discard changes as necessary, and creates a project file as necessary.
Attributes
app.activeViewer
app.activeViewer
Description
The Viewer object for the currently focused or active-focused viewer (Composition, Layer, or Footage) panel. Returns null if no viewers are open.
Type
Viewer object; read-only.
app.availableGPUAccelTypes
app.availableGPUAccelTypes
Note
This functionality was added in After Effects 14.0 (CC 2017)
Description
The Viewer object for the currently focused or active-focused viewer (Composition, Layer, or Footage) panel.
Use this in conjunction with app.project.gpuAccelType
to set the value for Project Settings > Video Rendering and Effects > Use.
Type
Array of GpuAccelType
enums, or null if no viewers are open; read-only. One of:
-
CUDA
-
Metal
-
OPENCL
-
SOFTWARE
Example The following sample code checks the current computer’s available GPU acceleration types, and sets it to Metal if available.
// app.availableGPUAccelTypes returns GPU acceleration types available on the current system.
// You can use this to check before setting the GPU acceleration type.
var newType = GpuAccelType.METAL;
// Before trying to set, check which GPU acceleration types are available on the current system.
var canSet = false;
var currentOptions = app.availableGPUAccelTypes;
for (var op in currentOptions) {
if (currentOptions[op] === newType) {
canSet = true;
}
}
if (canSet) {
// Set the GPU acceleration type.
app.project.gpuAccelType = newType;
} else {
alert("Metal is not available on this OS.");
}
app.buildName
app.buildName
Description
The name of the build of After Effects being run, used internally by Adobe for testing and troubleshooting.
Type
String; read-only.
app.buildNumber
app.buildNumber
Description
The number of the build of After Effects being run, used internally by Adobe for testing and troubleshooting.
Type
Integer; read-only.
app.disableRendering
app.disableRendering
Note
This functionality was added in After Effects 16.0 (CC 2019)
Description
When false (the default), rendering proceeds as normal. Set to true to disable rendering as if Caps Lock were turned on.
Type
Boolean; read/write.
app.effects
app.effects
Description
The effects available in the application.
Type
Array, with each element containing the following properties; read-only:
displayName
String representing the localized display name of the effect as seen in the Effect menu.
category
String representing the localized category label as seen in the Effect menu. This can be “” for synthetic effects that aren’t normally shown to the user.
matchName
String representing the internal unique name for the effect. This name does not change between versions of After Effects. Use this value to apply the effect.
version
Effect’s internal version string. This value might be different than the version number the plug-in vendor decides to show in the effect’s about box.
Example
var effectName = app.effects[12].displayName;
app.exitAfterLaunchAndEval
app.exitAfterLaunchAndEval
Description
This attribute is used only when executing a script from a command line on Windows. When the application is launched from the command line, the –r
or –s
command line flag causes the application to run a script (from a file or from a string, respectively). If this attribute is set to true, After Effects will exit after the script is run; if it is false, the application will remain open. This attribute only has an effect when After Effects is run from the Windows command line. It has no effect in Mac OS.
Type
Boolean; read/write.
app.exitCode
app.exitCode
Description
A numeric status code used when executing a script externally (that is, from a command line or AppleScript).
-
In Windows, the value is returned on the command line when After Effects was launched on the command line (using the afterfx
or afterfx –m
command), and a script was specified with the –r
or –s
option.
-
in Mac OS, the value is returned as the AppleScript DoScript
result for each script.
In both Mac OS and Windows, the value is set to 0 (EXIT_SUCCESS
) at the beginning of each script evaluation. In the event of an error while the script is running, the script can set this to a positive integer that indicates what error occurred.
Type
Integer; read/write.
Example
app.exitCode = 2; // on quit, if value is 2, an error has occurred
app.isoLanguage
app.isoLanguage
Description
A string indicating the locale (language and regional designations) After Effects is running.
Note
$.locale
returns the operating system language, not the language of the After Effects application.
Type
String; read-only. Some common values include:
-
en_US
for English (United States)
-
de_DE
for German (Germany)
-
es_ES
for Spanish (Spain)
-
fr_FR
for French (France)
-
it_IT
for Italian (Italy)
-
ja_JP
for Japanese (Japan)
-
ko_KR
for Korean (Korea)
Example
var lang = app.isoLanguage;
if (lang === "en_US") {
alert("After Effects is running in English.");
} else if (lang === "fr_FR") {
alert("After Effects is running in French.");
} else {
alert("After Effects is running not in English or French.");
}
app.isRenderEngine
app.isRenderEngine
Description
True if After Effects is running as a render engine.
Type
Boolean; read-only.
app.isWatchFolder
app.isWatchFolder
Description
True if the Watch Folder dialog box is currently displayed and the application is currently watching a folder for rendering.
Type
Boolean; read-only.
app.memoryInUse
app.memoryInUse
Description
The number of bytes of memory currently used by this application.
Type
Number; read-only.
app.onError
app.onError
Description
The name of a callback function that is called when an error occurs. By creating a function and assigning it to this attribute, you can respond to errors systematically; for example, you can close and restart the application, noting the error in a log file if it occurred during rendering. See RenderQueue.render(). The callback function is passed the error string and a severity string. It should not return any value.
Type
A function name string, or null if no function is assigned; read/write.
Example
function err(errString) {
alert(errString) ;
}
app.onError = err;
app.preferences
app.preferences
Description
The currently loaded AE app preferences. See Preferences object.
Type
Preferences object; read-only.
app.project
app.project
Description
The project that is currently loaded. See Project object.
Type
Project object; read-only.
app.saveProjectOnCrash
app.saveProjectOnCrash
Description
When true (the default), After Effects attempts to display a dialog box that allows you to save the current project if an error causes the application to quit unexpectedly. Set to false to suppress this dialog box and quit without saving.
Type
Boolean; read/write.
app.settings
app.settings
Description
The currently loaded settings. See Settings object.
Type
Settings object; read-only.
app.version
app.version
Note
This functionality was added in After Effects 12.0 (CC)
Description
An alphanumeric string indicating which version of After Effects is running.
Type
String; read-only.
Example
var ver = app.version;
alert("This machine is running version " + ver + " of AfterEffects.");
Methods
app.activate()
app.activate()
Description
Opens the application main window if it is minimized or iconified, and brings it to the front of the desktop.
Parameters
None.
Returns
Nothing.
app.beginSuppressDialogs()
app.beginSuppressDialogs()
Description
Begins suppression of script error dialog boxes in the user interface. Use app.endSuppressDialogs() to resume the display of error dialogs.
Parameters
None.
Returns
Nothing.
app.beginUndoGroup()
app.beginUndoGroup(undoString)
Description
Marks the beginning of an undo group, which allows a script to logically group all of its actions as a single undoable action (for use with the Edit > Undo/Redo menu items). Use the app.endUndoGroup() method to mark the end of the group.
beginUndoGroup()
and endUndoGroup()
pairs can be nested. Groups within groups become part of the larger group, and will undo correctly. In this case, the names of inner groups are ignored.
Parameters
undoString
The text that will appear for the Undo command in the Edit menu (that is, “Undo “)
Returns
Nothing.
app.cancelTask()
app.cancelTask(taskID)
Description
Removes the specified task from the queue of tasks scheduled for delayed execution.
Parameters
taskID
An integer that identifies the task, as returned by app.scheduleTask().
Returns
Nothing.
app.endSuppressDialogs()
app.endSuppressDialogs(alert)
Description
Ends the suppression of script error dialog boxes in the user interface. Error dialogs are displayed by default;call this method only if app.beginSuppressDialogs() has previously been called.
Parameters
alert
Boolean;
when true, errors that have occurred following the call to beginSuppressDialogs()
are displayed in adialog box.
Returns
Nothing.
app.endUndoGroup()
app.endUndoGroup()
Description
Marks the end of an undo group begun with the app.beginUndoGroup() method. You can use this method to place an end to an undo group in the middle of a script, should you wish to use more than one undo group for a single script. If you are using only a single undo group for a given script, you do not need to use this method; in its absence at the end of a script, the system will close the undo group automatically. Calling this method without having set a beginUndoGroup()
method yields an error.
Parameters
None.
Returns
Nothing.
app.endWatchFolder()
app.endWatchFolder()
Description
Ends Watch Folder mode.
Parameters
None.
Returns
Nothing.
See also
app.executeCommand()
app.executeCommand(id)
Description
Menu Commands in the GUI application have an individual ID number, which can be used as the parameter for this method. For some functions not included in the API this is the only way to access them.
The app.findMenuCommandId() method can be used to find the ID number for a command.
These web sites have more information and lists of the known numbers:
Parameters
id
The ID number of the command.
Returns
None.
Example
// calls the Convert to Bezier Path command
app.executeCommand(4162);
app.findMenuCommandId()
app.findMenuCommandId(Command)
Description
Menu Commands in the GUI application have an individual ID number, which can be used as a parameter for the app.executeCommand() command. For some functions not included in the API this is the only way to access them.
It should be noted that this method is not reliable across different language packages of AE, so you’ll likely want to find the command ID number during development and then call it directly using the number in production.
These web sites have more information and lists of the known numbers:
Parameters
Command
The text of the menu command, exactly as it is shown in the UI.
Returns
Integer, the ID number of the menu command.
Example
app.findMenuCommandId("Convert To Bezier Path")
app.newProject()
app.newProject()
Description
Creates a new project in After Effects, replicating the File > New > New Project menu command. If the current project has been edited, the user is prompted to save it. If the user cancels out of the Save dialog box, the new project is not created and the method returns null. Use app.project.close(CloseOptions.DO_NOT_SAVE_CHANGES)
to close the current project before opening a new one. See Project.close()
Parameters
None.
Returns
A new Project object, or null if no new project is created.
Example
app.project.close(CloseOptions.DO_NOT_SAVE_CHANGES);
app.newProject();
app.open()
app.open()
app.open(file)
Description
Opens a project.
Parameters
file
Optional
An Extendscript File object for the project file to open. If not supplied, the method prompts the user to select a project file.
Returns
A new Project object for the specified project, or null if the user cancels the Open dialog box.
Example
var my_file = new File("../my_folder/my_test.aep");
if (my_file.exists) {
var new_project = app.open(my_file);
if (new_project) {
alert(new_project.file.name);
}
}
app.parseSwatchFile()
app.parseSwatchFile(file)
Description
Loads color swatch data from an Adobe Swatch Exchange (ASE) file.
Parameters
file
The file specification, an Extendscript File object.
Returns
The swatch data, in this format:
data.majorVersion
data.minorVersion
The ASE version number.
data.values
An array of Swatch Value.
SwatchValue.type
One of “RGB”, “CMYK”, “LAB”, “Gray”
SwatchValue.r
SwatchValue.g
SwatchValue.b
When type = "RGB"
, the color values in the range [0.0..1.0]
. 0, 0, 0 is Black.
SwatchValue.c
SwatchValue.m
SwatchValue.y
SwatchValue.k
When type
= “CMYK”, the color values in the range [0.0..1.0]. 0, 0, 0, 0 is White.
SwatchValue.L
SwatchValue.a
SwatchValue.b
SwatchValue.value
When type = "LAB"
, the color values. L
is in the range [0.0..1.0]. a
and b
are in the range [-128.0..+128.0] 0, 0, 0 is Black. When type = "Gray"
, the value
range is [0.0..1.0]. 0.0 is Black.
app.pauseWatchFolder()
app.pauseWatchFolder(pause)
Description
Pauses or resumes the search of the target watch folder for items to render.
Parameters
pause
True to pause, false to resume.
Returns
Nothing.
See also
app.purge()
app.purge(target)
Description
Purges unused data of the specified types from memory. Replicates the Purge options in the Edit menu.
Parameters
target
The type of elements to purge from memory; a PurgeTarget enumerated value, one of:
-
PurgeTarget.ALL_CACHES
: Purges all data that After Effects has cached to physical memory.
-
PurgeTarget.UNDO_CACHES
: Purges all data saved in the undo cache.
-
PurgeTarget.SNAPSHOT_CACHES
: Purges all data cached as composition/layer snapshots.
-
PurgeTarget.IMAGE_CACHES
: Purges all saved image data.
Returns
Nothing.
app.quit()
app.quit()
Description
Quits the After Effects application.
Parameters
None.
Returns
Nothing.
app.scheduleTask()
app.scheduleTask(stringToExecute, delay, repeat)
Description
Schedules the specified JavaScript for delayed execution.
Parameters
stringToExecute
A string containing JavaScript to be executed.
delay
A number of milliseconds to wait before executing the JavaScript. A floating-point value.
repeat
When true, execute the script repeatedly, with the specified delay between each execution. When false the script is executed only once.
Returns
Integer, a unique identifier for this task, which can be used to cancel it with app.cancelTask().
app.setMemoryUsageLimits()
app.setMemoryUsageLimits(imageCachePercentage, maximumMemoryPercentage)
Description
Sets memory usage limits as in the Memory & Cache preferences area. For both values, if installed RAM is less than a given amount (n
gigabytes), the value is a percentage of the installed RAM, and is otherwise a percentage of n
. The value of n
is: 2 GB for 32-bit Windows, 4 GB for 64-bit Windows, 3.5 GB for Mac OS.
Parameters
imageCachePercentage
Floating-point value, the percentage of memory assigned to image cache.
maximumMemoryPercentage
Floating-point value, the maximum usable percentage of memory.
Returns
Nothing.
app.setMultiFrameRenderingConfig()
app.setMultiFrameRenderingConfig(mfr_on, max_cpu_perc)
Note
This functionality was added in After Effects 22.0 (2022)
Description
Calling this function from a script will set the Multi-Frame Rendering configuration for the next render. After execution of the script is complete, these settings will be reset to what was previously set in the UI.
Parameters
mfr_on
Boolean value. Set to true
to enable Multi-Frame Rendering.
max_cpu_perc
Value from 1-100 representing the maximum CPU percentage Multi-Frame Rendering should utilize. If mfr_on
is set to false
, pass in 100.
Returns
Nothing.
app.setSavePreferencesOnQuit()
app.setSavePreferencesOnQuit(doSave)
Description
Set or clears the flag that determines whether preferences are saved when the application is closed.
Parameters
doSave
When true, preferences saved on quit, when false they are not.
Returns
Nothing.
app.watchFolder()
app.watchFolder(folder_object_to_watch)
Description
Starts a Watch Folder (network rendering) process pointed at a specified folder.
Parameters
folder_object_to_watch
The Folder object for the folder to watch.
Returns
Nothing.
Example
var theFolder = new Folder("c:/tool");
app.watchFolder(theFolder);
See also