##Become a Java Developer
Posted by Superadmin on January 12 2019 14:43:58

 

Become a Java Developer
Java is the core language for Android and many enterprise web applications. Begin your path toward becoming a professional developer by building a solid foundation in the Java language.
Learn the fundamentals of programming with Java.
Discover solutions to common Java programming challenges.

 

 

01
 

Programming Foundations: Algorithms with Joe Marini

Course Contents
  • Introduction : Algorithms power the world 1m 2s What you should know 1m 35s
  • Overview What are algorithms? 2m 44s Common algorithms in programming 5m 42s Measuring algorithm performance 3m 47s
  • Common Data Structures Introduction to data structures 1m 56s Arrays 2m 29s Linked lists 2m 36s Linked lists walkthrough 7m 35s Stacks and queues 2m 43s Stacks and queues walkthrough 6m 2s Hash tables 7m 59s
  • Recursion Understanding recursion 3m 38s Simple recursion example 3m 9s Power and factorial 4m 14s
  • Sorting Data Overview of sorting 2m 4s The bubble sort5m 8s The merge sort 2m 24s Implement the merge sort 5m 10s The quicksort 3m 31s Implement the quicksort 5m 39s
  • Searching Data Unordered list search 3m 45s Ordered list search 5m 30s Determine if a list is sorted 3m 37s
  • Other Algorithms Unique filtering with hash table 3m 25s Value counting with hash table 3m 4s Find max value recursively 3m 44s
  • Conclusions Next steps 1m 18s
  • 02
     

    Learning Java with Kathryn Hodge

    Course Contents
  • Introduction Welcome - What you should know - Using exercise files
  • 1. Getting Started What is Java and what is an IDE? - Downloading Java 9 and an IDE - Exploring JShell - Exploring an IDE - Hello World in Java
  • 2. Java Basics How do we create code? - Variables and data types - User-defined functions and the this keyword - Strings - Using the Scanner for input - Arrays - Using call by value vs. call by reference - Exploring documentation - Challenge: Create a Blueprint and an Instance - Solution: Create a Blueprint and an Instance -
  • 3. Control Flow Mapping out program control flow - Decision-making with IF - Comparing loops - Using libraries for extra functionality - Debugging with print statements - Debugging with an IDE - Challenge: Dice Roll - Solution: Dice Roll -
  • 4. Beyond the Basics What is object-oriented programming? - What is encapsulation? - Working with inheritance - Interfaces - Functional programming - Learning lambda -
  • Conclusion Next steps
  • 03
     

    Programming Foundations: Object-Oriented Design (2012) with Simon Allardice

    Course Contents
  • Introduction Welcome - Who this course is for - What to expect from this course - Exploring object-oriented analysis, design, and development - Reviewing software development methodologies
  • Core Concepts Why we use object-orientation - What is an object - What is a class - What is abstraction - What is encapsulation - What is inheritance - What is polymorphism
  • Object-Oriented Analysis and Design Understanding the object-oriented analysis and design processes - Defining requirements - Introduction to the Unified Modeling Language (UML) -
  • Utilizing Use Cases Understanding use cases - Identifying the actors - Identifying the scenarios - Diagramming use cases - Employing user stories
  • Domain Modeling (Modeling the App) Creating a conceptual model - Identifying the classes - Identifying class relationships - Identifying class responsibilities - Using CRC cards -
  • Creating Classes Creating class diagrams - Converting class diagrams to code - Exploring object lifetime - Using static or shared members -
  • Inheritance and Composition Identifying inheritance situations - Using inheritance - Using abstract classes - Using interfaces - Using aggregation and composition
  • Advanced Concepts Creating sequence diagrams - Working with advanced UML diagrams - Using UML tools
  • Object-Oriented Design Patterns Introduction to design patterns - Example the singleton pattern - Example the memento pattern -
  • Object-Oriented Design Principles Introduction to object-oriented design principles - Exploring general development principles - Introduction to SOLID principles - Introduction To Solid Principles-3 - Introduction to GRASP principles - Introduction To Grasp Principles-4 -
  • Conclusion Reviewing feature support across different object-oriented languages - Additional resources - Goodbye
  • 04
     

    Java Essential Training: Syntax and Structure with David Gassner

    Course Contents
  • Introduction Welcome What you should know How to use the exercise files
  • 1. What Is Java? The history of Java Principles and components of Java Java syntax and compilation Memory management and garbage collection Choosing a development environment
  • 2. Get Started Install Java on Windows Add Java to the system PATH on Windows Install Java on OS X Test simple Java code in JShell Install and configure IntelliJ IDEA Create a project in IntelliJ IDEA Pass arguments to a console application Take a tour of IntelliJ IDEA Use the Java API documentation
  • 3. Work with Variables Work with primitive variables Declare and modify primitive values Store currency values with BigDecimal Convert values between numeric types Math operators and the Math class Work with boolean values Work with character values More about Java operators
  • 4. Work with String Values Declare and initialize String objects Create and concatenate String values Convert primitive values to strings Build a String from multiple values Compare String values with methods Format numeric values as strings Parse String values Challenge: A simple calculator Solution: A simple calculator
  • 5. Manage Program Flow Evaluate conditions with if-else Evaluate conditions with switch-case Create looping code blocks Create reusable code with methods Create overloaded methods Pass arguments by reference vs. value Challenge: A more complex calculator Solution: A more complex calculator
  • Conclusion Next steps
  • 05
     

    Java Essential Training: Objects and APIs with David Gassner

    Course Contents
  • Introduction Welcome - What you should know - How to use the exercise files
  • 1. Exception Handling and Debugging Syntax errors vs. exceptions - Debug with IntelliJ IDEA - Handle exceptions with try-catch - Create multiple catch blocks - Checked vs. unchecked exceptions -
  • 2. Create Custom Classes About encapsulation - Use the Java runtime classes - Wrap code in static methods - Declare and use custom classes - Organize code with packages - Create and use instance methods - Manage state with instance variables - Declare multiple constructor methods - Use static fields as constants - Declare and use enum types - Organize code with nested types
  • 3. Work with Inheritance About inheritance and polymorphism - Extend classes and override methods - Cast objects as different types - Create and implement interfaces - Use abstract classes and methods
  • 4. Manage Data Collections Store values in simple arrays - Manage resizable arrays with List - Manage key-value pairs with Map
  • 5. Use Java Packages and Libraries Work with dates and times - Copy files with readers and buffers - Copy files with Path and Files classes - Parse a JSON file - Include packages with modules
  • 6. Prepare a Java Application for Deployment Document code with Javadoc - Package classes in JAR files
  • Conclusion Next steps
  • 06
     

    Code Clinic: Java with Carlos Rivas

    Course Contents
  • Introduction Welcome - What you should know - Using the exercise files - Getting the most from Code Clinic
  • 1. Problem 1: Pond Oreille Intro: The weather at Pond Oreille - Solution Overview - Loading data - Parse the data - Perform calculations - Putting it all together
  • 2. Problem 2: Where Am I? Intro: Where am I? - Solution overview - Calling the API - Parsing the location data
  • 3. Problem 3: Eight Queens Intro: Eight queens - Solution overview - Scanning for solution - Chess board validation - Print the solutions
  • 4. Problem 4: Accessing Peripherals Intro: Accessing peripherals - Fugue library - Solution overview - Implement the music player
  • 5. Problem 5: Facial Recognition Intro: Facial recognition - The OpenIMAJ library - Solution overview - Implement facial detection - Perform facial detection
  • 6. Problem 6: Real-Time Information Dashboard Intro: Real-time information dashboard - Required tools - Solution overview - Import the CSV - Calculate the seconds passed - Generate JSON output - Send data to the dashboard
  • 07
     

    Java Design Patterns: Creational with Bethan Palmer

    Course Contents
  • Introduction Improve code with creational design patterns - What you should know
  • 1. Creational Design Patterns What is a design pattern? - Creational design patterns
  • 2. The Builder Pattern Avoid complex constructors - Implement the Builder pattern - Implement a complete Builder pattern - Complex constructions
  • 3. The Singleton Pattern When to use the Singleton pattern - Implement the Singleton pattern - Multithreading with the Singleton pattern Javas - Collection class -
  • 4. The Prototype Pattern Understand the Prototype pattern - Implement the Prototype pattern - Dealing with mutability
  • 5. The Factory Method Pattern Understand the Factory Method pattern - Implement a simple Factory Method pattern - Introduction to hierarchies - The complete Factory Method pattern
  • 6. Abstract Factories Understand the Abstract Factory pattern - Dealing with extensible factories - Implement the Abstract Factory pattern - Implement extensible factories
  • Conclusion Next steps
  • 08
     

    Learning Java by Example with Julian Robichaux

    Course Contents
  • Introduction Welcome - What you need to know - Using exercise files -
  • 1. Create a Command-Line Application That Searches Text Files Use a main method to get parameters - Structuring the code - Get all the files in a directory - Open and read each file Search text using regular expressions - Use arrays to store the results - Add an option to zip the results -
  • 2. Create a Command-Line Application That Accesses a Database Use a properties file to get parameters - Use JDBC to access a database - Use Java crypto to decrypt strings - Use Java logging to report errors - Package your application in a JAR file -
  • 3. Create a GUI Application That Resizes Images Use Swing to create a GUI - Use anonymous classes and lambdas for buttons - Use Java 2D classes for image manipulation - Basic Java math - Image rotation and saving - Use message boxes and prompts for user interaction -
  • 4. Create a Java API That Searches Stack Overflow What is an API? - Set up the code Access webpages using Java.net - Parse REST calls using JSON-P - Parse REST calls using Jackson - Test the API with JUnit - Final refactoring of classes - Document the API with Javadoc -
  • Conclusion Next steps
  • 09
     

    Learning Java 9 Modularity with Nick Maiorano

    Course Contents
  • Introduction Welcome - What you should know
  • Introduction to Modularity Introduction - What is modularity - Realworld modularity - Other paths to modularity
  • Java Modularity through the Ages Modularity from Java 1 to 8 - Gaps in modularity from Java 1 to 8 - New modularity artifacts - New modularity syntax - Modularity syntax considerations
  • Building Modular Applications with Java Designing a modular structure - Implementing the modular structure - Transitive dependencies - Qualified dependencies - Service dependencies - Service dependencies demo - Optional dependencies - Runtime dependencies - Challenge_ Implement modularity - Solution_ Implement modularity
  • Tools and Strategies Build tools - JAR file versioning - Dependency checking tools - Module packaging tools - Custom image building tools - Backward compatibility with classes - Backward compatibility with JARs - Tips and thoughts - Challenge_ Modules and legacy code - Solution_ Modules and legacy code
  • Conclusion Next_steps
  • 10
     

    Advanced Java Programming with David Gassner

    Course Contents
  • Introduction Welcome - Understanding what you should know before watching this course - Using the exercise files
  • 1. Getting Started Installing Java 7 on Windows - Installing Java 7 on OS X - Installing Eclipse 4.2 Juno
  • 2. Java 7 New Features An overview of Java 7 new features - Exploring the simplified use of generics - Using underscores in numeric literals - Using strings in switch statements
  • 3. Using Advanced Class Structures Using static initializers - Using instance field initializers - Using member classes - Using local inner classes - Using anonymous inner classes - Creating and using enumeration classes -
  • 4. Using the Reflection API Using the Class class - Instantiating classes dynamically - Navigating inheritance trees
  • 5. More of the Collections Framework Managing unordered sets with HashSet - Managing ordered sets with TreeSet - Controlling list order with LinkedList - Peeking and polling with queues
  • 6. Testing and Advanced Exception Handling Exploring test-driven development with the assert keyword - Using the finally keyword - Using try-with-resources in Java 7 - Defining and throwing a custom exceptionv
  • 7. Managing Files and Directories in Java 7 Using the Path class - Managing files and directories - Reading and writing text files - Walking the directory tree - Finding files - Watching a directory for file changes
  • 8. Working with I/O Streams Reading and writing byte streams - Reading and writing character streams - Using buffered streams - Scanning tokenized text
  • 9. Working with Multi-threading Extending the Thread class - Implementing the Runnable interface - Interrupting a thread - Synchronizing threads
  • Conclusion Where to go from here
  • 11
     

    Java: Database Integration with JDBC with David Gassner

    Course Contents
  • Introduction Welcome - What you should know before starting this course - Using the exercise files
  • 1. Installing Software Testing your Java development environment - Importing a MySQL database - Creating a database user in MySQL
  • 2. Getting Started with JDBC What is JDBC? - Choosing a JDBC driver - Connecting to a MySQL database server - Connecting to a HyperSQL database file - Executing a static SQL statement
  • 3. Managing Database Resources Connecting to multiple databases - Handling JDBC exceptions - Closing database resources in Java 7
  • 4. Reading Data Looping through result sets - Moving the cursor in scrollable result sets - Limiting the number of fetched rows - Filtering data with prepared statements - Calling stored procedures - Handling multiple values from stored procedures - Using generic getter methods in Java SE 7
  • 5. Managing Data Managing data entities with JavaBean classes - Retrieving a single row as a JavaBean object - Inserting rows with prepared statements - Updating rows with prepared statements - Deleting rows with prepared statements - Managing data with updatable result sets - Using a persistent database connection - Committing and rolling back transactions
  • 6. Using Metadata Getting the DatabaseMetaData object - Getting column and data type information
  • Conclusion Next steps
  • 12
     

    Java for Data Scientists Essential Training with Charles Kelly

    Course Contents
  • Introduction Welcome - What you should know - Using the exercise files
  • 1. Getting Started with Java Java, data science, and IMQAV - JVM languages - Downloading software - Installing software
  • 2. Test-Driven Development Introduction to testing - Types of tests - Mock tests - Code coverage
  • 3. IntelliJ IDEA Windows, views, and modes - Projects - Editor basics - Refactoring - Code execution - Debugging
  • 4. Object-Oriented Java Object-oriented principles - Primitives - Strings - Classes and attributes - Classes and methods - Classes and constructors - Exception handling - Enumerations - Casting - Generics - Annotations - Program flow control -
  • 5. Libraries Install and use libraries - gson - StringUtils
  • 6. Regular Expressions (Regex) Introduction to regular expressions - Literals - Metacharacters and representations - Predefined character classes - Regex quantifiers - Regex boundaries and anchors - Regex examples
  • 7. Reflection Introduction to reflection - Introspect fields - Introspect methods - Introspect constructors - Introspect annotations
  • 8. Design Patterns Introduction to design patterns - Singleton patterns - Decorator patterns - Visitor patterns -
  • 9. Applying Data Science Introduction to magic squares - Magic squares algorithm - Adjacency matrix - Magic characteristics - Building magic cubes
  • Conclusion Next steps
  • 13
     

    Nail Your Java Interview with Kathryn Hodge

    Course Contents
  • Introduction Welcome - What you should know - Using the exercise files - Overview - Types of questions - Getting ready for the interviews
  • 2. Java-Specific Questions What is the Java Virtual Machine? - What is the JDK and JRE? - Class vs. instance - Static vs. non-static methods - Scope - Access modifiers
  • 3. String Manipulation in Java What is a string? - Different ways to concatenate strings - Basic string functions - More string functions - Advanced string functions - String equality - Challenge: String interview - Solution: String interview
  • 4. Data Structures How to use a linked list - How to use a queue - How to use a stack - How to use a hash map - Challenge: Data structures interview - Solution: Data structures interview
  • 5. Object-Oriented Concepts Abstraction - Encapsulation - Inheritance - Polymorphism (generics) - Solution: Object-oriented interview
  • Conclusion Next steps
  •  

     

     

     

    Programming Foundations: Algorithms

     

    Algorithms are the universal building blocks of programming. They power the software you use every day, whether it's a spreadsheet, a social network, or a driving assistant. Algorithms offer a way to think about programming challenges in plain English, before they are translated into a specific language like C# or JavaScript. In this course, author and developer Joe Marini explains some of the most popular and useful algorithms for searching and sorting information, working with techniques like recursion, and understanding common data structures. He also discusses the performance implications of different algorithms and how to evaluate the performance of a given algorithm. Each algorithm is shown in practice in Python, but the lessons can be applied to any programming language.

     

     

     

    Course Contents

     

    Introduction

    Algorithms power the world 1m 2s

    What you should know 1m 35s

     

    Overview

    What are algorithms? 2m 44s

    Common algorithms in programming 5m 42s

    Measuring algorithm performance 3m 47s

     

    Common Data Structures

    Introduction to data structures 1m 56s

    Arrays 2m 29s

    Linked lists 2m 36s

    Linked lists walkthrough 7m 35s

    Stacks and queues 2m 43s

    Stacks and queues walkthrough 6m 2s

    Hash tables 7m 59s

     

    Recursion

    Understanding recursion 3m 38s

    Simple recursion example 3m 9s

    Power and factorial 4m 14s

     

    Sorting Data

    Overview of sorting 2m 4s

    The bubble sort5m 8s

    The merge sort 2m 24s

    Implement the merge sort 5m 10s

    The quicksort 3m 31s

    Implement the quicksort 5m 39s

     

    Searching Data

    Unordered list search 3m 45s

    Ordered list search 5m 30s

    Determine if a list is sorted 3m 37s

     

    Other Algorithms

    Unique filtering with hash table 3m 25s

    Value counting with hash table 3m 4s

    Find max value recursively 3m 44s

     

    Conclusions

    Next steps 1m 18s


    01. Introduction



     
     
    01 - Algorithms power the world
    02 - What you should know



    02. Overview



     
     
     
    03 - What are algorithms
    04 - Common algorithms in programming
    05 - Measuring algorithm performance



    03. Common Data Structures



     
     
     
     
    06 - Introduction to data structures
    07 - Arrays
    08 - Linked lists
    09 - Linked lists walkthrough
     
     
     
    10 - Stacks and queues
    11 - Stacks and queues walkthrough
    12 - Hash tables



    04. Recursion



     
     
     
    13 - Understanding recursion
    14 - Simple recursion example
    15 - Power and factorial



    05. Sorting Data



     
     
     
     
    16 - Overview of sorting
    17 - The bubble sort
    18 - The merge sort
    19 - Implement the merge sort
     
     
    20 - The quicksort
    21 - Implement the quicksort



    06. Searching Data



     
     
     
    22 - Unordered list search
    23 - Ordered list search
    24 - Determine if a list is sorted



    07. Other Algorithms



     
     
     
     
    25 - Unique filtering with hash table
    26 - Value counting with hash table
    27 - Find max value recursively
    28 - Next steps.en



    Learning Java

    Java is one of the top five programming languages, and is used for websites, embedded controllers, and Android app development. This is an introduction to get you started programming with Java 9-and the newly introduced JShell. Instructor Kathryn Hodge covers all the basics: data types, strings, arrays, loops, and functions. She helps you control the flow and logic of your code, and debug your project to make sure it runs perfectly. Then go a bit beyond the basics and learn advanced techniques such as encapsulation, inheritance, functional programming, and lambdas. Kathryn introduces challenges along the way to practice your new skills. This three-hour course is perfect for developers who need to get up to speed with Java fast, as well as for beginning programmers who want their first taste of this popular language.
    Topics include:

     

    Introduction

    Welcome

    What you should know

    Using exercise files

     

    1. Getting Started

    What is Java and what is an IDE?

    Downloading Java 9 and an IDE

    Exploring JShell

    Exploring an IDE

    Hello World in Java

     

     

    2. Java Basics

    How do we create code?

    Variables and data types

    User-defined functions and the this keyword

    Strings

    Using the Scanner for input

    Arrays

    Using call by value vs. call by reference

    Exploring documentation

    Challenge: Create a Blueprint and an Instance

    Solution: Create a Blueprint and an Instance

     

     

    3. Control Flow

    Mapping out program control flow

    Decision-making with IF

    Comparing loops

    Using libraries for extra functionality

    Debugging with print statements

    Debugging with an IDE

    Challenge: Dice Roll

    Solution: Dice Roll

     

    4. Beyond the Basics

    What is object-oriented programming?

    What is encapsulation?

    Working with inheritance

    Interfaces

    Functional programming

    Learning lambda

     

     

    Conclusion

    Next steps

     

     

     

    00. Introduction



     
     
     
    01. Welcome
    01. Welcome
    03. Using exercise files



    1. Getting Started



     
     
     
     
    04. What is Java and what is an IDE
    05. Downloading Java 9 and an IDE
    06. Exploring JShell
    07. Exploring an IDE
     
    08. Hello World in Java



    2. Java Basics



     
     
     
     
    09. How do we create code
    10. Variables and data types
    11. User-defined functions and the this keyword
    12. Strings
     
     
     
    https://drive.google.com/open?id=
     
    13. Using the Scanner for input
    14. Arrays
    15. Using call by value vs. call by reference
    16. Exploring documentation
     
     
    17. Challenge - Create a Blueprint and an Instance
    18. Solution - Create a Blueprint and an Instance



    3. Control Flow



     
     
     
     
    19. Mapping out program control flow
    20. Decision-making with IF
    21. Comparing loops
    22. Using libraries for extra functionality
     
     
     
     
    23. Debugging with print statements
    24. Debugging with an IDE
    25. Challenge - Dice Roll
    26. Solution - Dice Roll



    4. Beyond the Basics



     
     
     
     
    27. What is object-oriented programming
    28. What is encapsulation
    29. Working with inheritance
    30. Interfaces
     
     
    31. Functional programming
    32. Learning lambda



    05. Conclusion



     
    33. Next steps



    Programming Fundamentals - OOD

     

    Most modern programming languages, such as Java, C#, Ruby, and Python, are object-oriented languages, which help group individual bits of code into a complex and coherent application. However, object-orientation itself is not a language; it's simply a set of ideas and concepts.

    Let Simon Allardice introduce you to the terms words like abstraction, inheritance, polymorphism, subclass and guide you through defining your requirements and identifying use cases for your program. The course also covers creating conceptual models of your program with design patterns, class and sequence diagrams, and unified modeling language (UML) tools, and then shows how to convert the diagrams into code.

     

     


    Topics include:
    Why use object-oriented design (OOD)?
    Pinpointing use cases, actors, and scenarios
    Identifying class responsibilities and relationships
    Creating class diagrams
    Using abstract classes
    Working with inheritance
    Creating advanced UML diagrams
    Understanding object-oriented design principles

    Introduction

    Welcome

    Who this course is for

    What to expect from this course

    Exploring object-oriented analysis, design, and development

    Reviewing software development methodologies

     

     

    Core Concept

    Why we use object-orientation

    What is an object

    What is a class

    What is abstraction

    What is encapsulation

    What is inheritance

    What is polymorphism

     

    Object-Oriented Analysis and Design

    Understanding the object-oriented analysis and design processes

    Defining requirements

    Introduction to the Unified Modeling Language (UML)

     

    Utilizing Use Cases

    Understanding use cases

    Identifying the actors

    Identifying the scenarios

    Diagramming use cases

    Employing user stories

     

    Domain Modeling (Modeling the App)

    Creating a conceptual model

    Identifying the classes

    Identifying class relationships

    Identifying class responsibilities

    Using CRC cards

     

     

    Creating Classes

    Creating class diagrams

    Converting class diagrams to code

    Exploring object lifetime

    Using static or shared members

     

     

     

    Inheritance and Composition

    Identifying inheritance situations

    Using inheritance

    Using abstract classes

    Using interfaces

    Using aggregation and composition

     

     

     

     

    Advanced Concepts

    Creating sequence diagrams

    Working with advanced UML diagrams

    Using UML tools

     

     

     

    Object-Oriented Design Patterns

    Introduction to design patterns

    Example the singleton pattern

    Example the memento pattern

     

     

    Object-Oriented Design Principles

    Introduction to object-oriented design principles

    Exploring general development principles

    Introduction to SOLID principles

    Introduction to GRASP principles

     

     

    Conclusion

    Reviewing feature support across different object-oriented languages

    Additional resources

    Goodbye

    00. Introduction



     
     
     
     
    00 01. Welcome
    00 02. Who this course is for
    00 03. What to expect from this course
    00 04. Exploring object-oriented analysis, design, and development
     
    00 05. Reviewing software development methodologies



    01. Core Concepts



     
     
     
     
    01 01. Why we use object-orientation
    01 02. What is an object
    01 03. What is a class
    01 04. What is abstraction
     
     
     
    01 05. What is encapsulation
    01 06. What is inheritance
    01 07. What is polymorphism



    02. Object-Oriented Analysis and Design



     
     
     
    02 01. Understanding the object-oriented analysis and design processes
    02 02. Defining requirements
    02 03. Introduction to the Unified Modeling Language (UML)



    03. Utilizing Use Cases



     
     
     
     
    03 01. Understanding use cases
    03 02. Identifying the actors
    03 03. Identifying the scenarios
    03 04. Diagramming use cases
     
    03 05. Employing user stories



    04. Domain Modeling (Modeling the App)



     
     
     
     
    04 01. Creating a conceptual model
    04 02. Identifying the classes
    04 03. Identifying class relationships
    04 04. Identifying class responsibilities
     
    04 05. Using CRC cards



    05. Creating Classes



     
     
     
     
    05 01. Creating class diagrams
    05 02. Converting class diagrams to code
    05 03. Exploring object lifetime
    05 04. Using static or shared members



    06. Inheritance and Composition



     
     
     
     
    06 01. Identifying inheritance situations
    06 02. Using inheritance
    06 03. Using abstract classes
    06 04. Using interfaces
     
    06 05. Using aggregation and composition



    07. Advanced Concepts



     
     
     
    07 01. Creating sequence diagrams
    07 02. Working with advanced UML diagrams
    07 03. Using UML tools



    08. Object-Oriented Design Patterns



     
     
     
    08 01. Introduction to design patterns
    08 02. Example the singleton pattern
    08 03. Example the memento pattern



    09. Object-Oriented Design Principles



     
     
     
     
    09 01. Introduction to object-oriented design principles
    09 02. Exploring general development principles
    09 03. Introduction to SOLID principles
    09 04. Introduction to GRASP principles



    10. Conclusion



     
     
     
    10 01. Reviewing feature support across different object-oriented languages
    10 02. Additional resources
    10 03. Goodbye



    Java Essential Training: Syntax and Structure

    Get started with Java, the popular object-oriented programming language. In this course—the first installment in the Java Essential Training series—start exploring this essential language, and learn about basic Java syntax and the Java platform's fundamental architecture. Instructor David Gassner goes over the history of the language, providing coverage of its principles, components, and syntax. David explains how to install Java on Windows and macOS, and how to create a project in IntelliJ IDEA. He also demonstrates how to work with primitive variables, create and parse String values, and manage program flow—including how to create reusable code.
    Topics include:

     

    Introduction

    Welcome

    What you should know

    How to use the exercise files

     

    1. What Is Java?

    The history of Java

    Principles and components of Java

    Java syntax and compilation

    Memory management and garbage collection

    Choosing a development environment

     

     

    2. Get Started

    Install Java on Windows

    Add Java to the system PATH on Windows

    Install Java on OS X

    Test simple Java code in JShell

    Install and configure IntelliJ IDEA

    Create a project in IntelliJ IDEA

    Pass arguments to a console application

    Take a tour of IntelliJ IDEA

    Use the Java API documentation

     

     

    3. Work with Variables

    Work with primitive variables

    Declare and modify primitive values

    Store currency values with BigDecimal

    Convert values between numeric types

    Math operators and the Math class

    Work with boolean values

    Work with character values

    More about Java operators

     

     

    4. Work with String Values

    Declare and initialize String objects

    Create and concatenate String values

    Convert primitive values to strings

    Build a String from multiple values

    Compare String values with methods

    Format numeric values as strings

    Parse String values

    Challenge: A simple calculator

    Solution: A simple calculator

     

     

    5. Manage Program Flow

    Evaluate conditions with if-else

    Evaluate conditions with switch-case

    Create looping code blocks

    Create reusable code with methods

    Create overloaded methods

    Pass arguments by reference vs. value

    Challenge: A more complex calculator

    Solution: A more complex calculator

     

    Conclusion

    Next steps

     

    1 - Introduction



     
     
     
    01. Welcome
    01. Welcome
    03. Using exercise files



    2 - 1. What Is Java



     
     
     
     
    01 The history of Java
    02 Principles and components of Java
    03 Java syntax and compilation
    04 Memory management and garbage collection
     
    05 Choosing a development environment



    3 - 2. Get Started



     
     
     
     
    01 Install Java on Windows
    02 Add Java to the system PATH on Windows
    03 Install Java on OS X
    04 Test simple Java code in JShell
     
     
     
     
    05 Install and configure IntelliJ IDEA
    06 Create a project in IntelliJ IDEA
    07 Pass arguments to a console application
    08 Take a tour of IntelliJ IDEA
     
    09 Use the Java API documentation



    4 - 3. Work with Variables



     
     
     
     
    01 Work with primitive variables
    02 Declare and modify primitive values
    03 Store currency values with BigDecimal
    04 Convert values between numeric types
     
     
     
     
    05 Math operators and the Math class
    06 Work with boolean values
    07 Work with character values
    08 More about Java operators



    5 - 4. Work with String Values



     
     
     
     
    01 Declare and initialize String objects
    02 Create and concatenate String values
    03 Convert primitive values to strings
    04 Build a String from multiple values
     
     
     
     
    05 Compare String values with methods
    06 Format numeric values as strings
    07 Parse String values
    08 Challenge - A simple calculator
     
    09 Solution - A simple calculator



    6 - 5. Manage Program Flow



     
     
     
     
    01 Evaluate conditions with if-else
    02 Evaluate conditions with switch-case
    03 Create looping code blocks
    04 Create reusable code with methods
     
     
     
     
    05 Create overloaded methods
    06 Pass arguments by reference vs. value
    07 Challenge - A more complex calculator
    08 Solution - A more complex calculator



    Conclusion



     
    Next steps



    Java Essential Training: Objects and APIs

     

    If you want to build applications for mobile devices, desktop computers, or the web, you need to know Java—and keep your knowledge up to date as the language evolves. Java 9 is changing quite a few important aspects of the programming workflow, particularly the handling of objects and APIs. This course is the second in the Java Essential Training series, which provides the foundation for learning Java 9. Instructor starts by showing how to debug Java code in IntelliJ IDEA, and handle any exceptions that occur. He explains how to create custom classes and understand how Java implements inheritance, a core principle of object-oriented programming. Plus, learn how to store data in memory with the Java Collections Framework, extend Java with popular APIs, make network requests, and package your applications for deployment in JAR files.

    Topics include:

     

    Introduction

    Welcome

    What you should know

    How to use the exercise files

     

    1. Exception Handling and Debugging

    Syntax errors vs. exceptions

    Debug with IntelliJ IDEA

    Handle exceptions with try-catch

    Create multiple catch blocks

    Checked vs. unchecked exceptions

     

     

    2. Create Custom Classes

    About encapsulation

    Use the Java runtime classes

    Wrap code in static methods

    Declare and use custom classes

    Organize code with packages

    Create and use instance methods

    Manage state with instance variables

    Declare multiple constructor methods

    Use static fields as constants

    Declare and use enum types

    Organize code with nested types

     

     

    3. Work with Inheritance

    About inheritance and polymorphism

    Extend classes and override methods

    Cast objects as different types

    Create and implement interfaces

    Use abstract classes and methods

     

    4. Manage Data Collections

    Store values in simple arrays

    Manage resizable arrays with List

    Manage key-value pairs with Map

     

    5. Use Java Packages and Libraries

    Work with dates and times

    Copy files with readers and buffers

    Copy files with Path and Files classes

    Parse a JSON file

    Include packages with modules

     

     

    6. Prepare a Java Application for Deployment

    Document code with Javadoc

    Package classes in JAR files

     

    Conclusion

    Next steps

     

     

    1 - Introduction



     
     
     
    01. Welcome
    02. What you should know
    03. How Using exercise files



    1. Exception Handling and Debugging



     
     
     
     
    01 Syntax errors vs. exceptions
    02 Debug with IntelliJ IDEA
    03 Handle exceptions with try-catch
    04 Create multiple catch blocks
     
    05 Checked vs. unchecked exceptions



    2. Create Custom Classes



     
     
     
     
    01 About encapsulation
    02 Use the Java runtime classes
    03 Wrap code in static methods
    04 Declare and use custom classes
     
     
     
     
    05 Organize code with packages
    06 Create and use instance methods
    07 Manage state with instance variables
    08 Declare multiple constructor methods
     
     
     
    09 Use static fields as constants
    10 Declare and use enum types
    11 Organize code with nested types



    3. Work with Inheritance



     
     
     
     
    01 About inheritance and polymorphism
    02 Extend classes and override methods
    03 Cast objects as different types
    04 Create and implement interfaces
     
    05 Use abstract classes and methods



    4. Manage Data Collections



     
     
     
    01 Store values in simple arrays
    02 Manage resizable arrays with List
    03 Manage key-value pairs with Map



    5. Use Java Packages and Libraries



     
     
     
     
    01 Work with dates and times
    02 Copy files with readers and buffers
    03 Copy files with Path and Files classes
    04 Parse a JSON file
     
    05 Include packages with modules



    6. Prepare a Java Application for Deployment



     
     
     
    01 Document code with Javadoc
    02 Package classes in JAR files
    Next steps



    Code Clinic: Java (May. 2018)

     

    Practice coding with Java. Code Clinic is a series of courses that solve the same problems using different programming languages. It gives developers a chance to experiment with new platforms and compare their strengths. Here, Carlos Rivas takes you through six different challenges and provides an overview of his solutions in Java. Challenges cover topics such as statistical analysis, geolocation, facial recognition, and accessing peripheral devices. Each lesson provides practical skills, valuable design patterns, and code snippets you can use in your own projects.

     

    Contents

     

    Introduction

    Welcome

    What you should know

    Using the exercise files

    Getting the most from Code Clinic

     

    1. Problem 1: Pond Oreille

    Intro: The weather at Pond Oreille

    Solution Overview

    Loading data

    Parse the data

    Perform calculations

    Putting it all together

     

    2. Problem 2: Where Am I?

    Intro: Where am I?

    Solution overview

    Calling the API

    Parsing the location data

     

     

    3. Problem 3: Eight Queens

    Intro: Eight queens

    Solution overview

    Scanning for solution

    Chess board validation

    Print the solutions

     

     

    4. Problem 4: Accessing Peripherals

    Intro: Accessing peripherals

    Fugue library

    Solution overview

    Implement the music player

     

     

    5. Problem 5: Facial Recognition

    Intro: Facial recognition

    The OpenIMAJ library

    Solution overview

    Implement facial detection

    Perform facial detection

     

    6. Problem 6: Real-Time Information Dashboard

    Intro: Real-time information dashboard

    Required tools

    Solution overview

    Import the CSV

    Calculate the seconds passed

    Generate JSON output

    Send data to the dashboard

     

     

    1 - Introduction



     
     
     
     
    01. Welcome
    02. What you should know
    03. How Using exercise files
    04. Getting_the_most_from_Code_Clinic



    2 - 1._Problem_1_-_Pond_Oreille



     
     
     
     
    05. Intro_-_The_weather_at_Pond_Oreille
    06. Solution_Overview
    07. Loading_data
    08. Parse_the_data
     
     
    09. Perform_calculations
    10. Putting_it_all_together



    3 - 2._Problem_2_-_Where_Am_I



     
     
     
     
    11. Intro_-_Where_am_I
    12. Solution_overview
    13. Calling_the_API
    14. Parsing_the_location_data



    4 - 3._Problem_3_-_Eight_Queens



     
     
     
     
    15. Intro_-_Eight_queens
    16. Solution_overview
    17. Scanning_for_solution
    18. Chess_board_validation
     
    19. Print_the_solutions



    5 - 4._Problem_4_-_Accessing_Peripherals



     
     
     
     
    20. Intro_-_Accessing_peripherals
    21. Fugue_library
    22. Solution_overview
    23. Implement_the_music_player



    6 - 5._Problem_5_-_Facial_Recognition



     
     
     
     
    24. Intro_-_Facial_recognition
    25. The_OpenIMAJ_library
    26. Solution_overview
    27. Implement_facial_detection
     
    28. Perform_facial_detection



    7 - 6._Problem_6_-_Real-Time_Information_Dashboard



     
     
     
     
    29. Intro_-_Real-time_information_dashboard
    30. Required_tools
    31. Solution_overview
    32. Import_the_CSV
     
     
     
    33. Calculate_the_seconds_passed
    34. Generate_JSON_output
    35. Send_data_to_the_dashboard



     

    Java Design Patterns: Creational

     

     

    Design patterns provide a kind of template for writing quality code. Knowing which design pattern to use in which scenario can be challenging, but will make you a better Java programmer. This course takes a deep dive into creational patterns, which can help you create more flexible, reusable objects. Instructor Bethan Palmer covers the five most popular creational patterns—Builder, Singleton, Prototype, Factory Method, and Abstract Factory—as well as concepts such as multithreading, mutability, and hierarchies. She provides example use cases, complete with implementation instructions and tips for avoiding the unique challenges posed by each pattern. By the end of the course, you'll be armed with the knowledge and skills necessary to implement each design pattern in your own Java projects.

    Topics include:

     

     

     

    Introduction

    Improve code with creational design patterns

    What you should know

     

    1. Creational Design Patterns

    What is a design pattern?

    Creational design patterns

     

     

    2. The Builder Pattern

    Avoid complex constructors

    Implement the Builder pattern

    Implement a complete Builder pattern

    Complex constructions

     

     

    3. The Singleton Pattern

    When to use the Singleton pattern

    Implement the Singleton pattern

    Multithreading with the Singleton pattern

    Javas -  Collection class

     

    4. The Prototype Pattern

    Understand the Prototype pattern

    Implement the Prototype pattern

    Dealing with mutability

     

    5. The Factory Method Pattern

    Understand the Factory Method pattern

    Implement a simple Factory Method pattern

    Introduction to hierarchies

    The complete Factory Method pattern

     

    6. Abstract Factories

    Understand the Abstract Factory pattern

    Dealing with extensible factories

    Implement the Abstract Factory pattern

    Implement extensible factories

     

    Conclusion

    Next steps

     

     

     

     

     

     

     

     

     

     

     

    1 - Introduction



     
     
    01. Improve_code_with_creational_design_patterns
    02. What you should know



    2 - 1._Creational_Design_Patterns



     
     
    03. What_is_a_design_pattern
    04. Creational_design_patterns



    3 - 2._The_Builder_Pattern



     
     
     
     
    05. Avoid_complex_constructors
    06. Implement_the_Builder_pattern
    07. Implement_a_complete_Builder_pattern
    08. Complex_constructions



    4 - 3._The_Singleton_Pattern



     
     
     
     
    09. When_to_use_the_Singleton_pattern
    10. Implement_the_Singleton_pattern
    11. Multithreading_with_the_Singleton_pattern
    12. Java_s_Collection_class



    5 - 4._The_Prototype_Pattern



     
     
     
    13. Understand_the_Prototype_pattern
    14. Implement_the_Prototype_pattern
    15. Dealing_with_mutability



    6 - 5._The_Factory_Method_Pattern



     
     
     
     
    16. Understand_the_Factory_Method_pattern
    17. Implement_a_simple_Factory_Method_pattern
    18. Introduction_to_hierarchies
    19. The_complete_Factory_Method_pattern



    7 - 6._Abstract_Factories



     
     
     
     
    20. Understand_the_Abstract_Factory_pattern
    21. Dealing_with_extensible_factories
    22. Implement_the_Abstract_Factory_pattern
    23. Implement_extensible_factories



    8 - Conclusion



     
    24. Next_steps



    Lynda - Learn Java Concepts By Example

    Do you learn best by doing? Why not learn Java that way? Learn Java Concepts by Example is a Java cookbook that pairs four Java programming challenges with step-by-step solutions. Julian Robichaux shows how to create command-line applications to search text and access a relational database, a GUI app to display and resize images, and a Java API to access third-party webpage content. By practicing these examples, you'll learn concepts such as regular expressions, arrays, JDBC, JAR files, Swing, Java math, lambdas, and RESTful programming—all within the context of real-world applications.

    Topics include:

    Creating a command-line application

    Building a graphical user interface

    Creating a Java API

    Parsing JSON data

    Refactoring and testing Java code

     

     

     

     


    Course Contents
  • Introduction Welcome - What you need to know - Using exercise files -
  • 1. Create a Command-Line Application That Searches Text Files Use a main method to get parameters - Structuring the code - Get all the files in a directory - Open and read each file Search text using regular expressions - Use arrays to store the results - Add an option to zip the results -
  • 2. Create a Command-Line Application That Accesses a Database Use a properties file to get parameters - Use JDBC to access a database - Use Java crypto to decrypt strings - Use Java logging to report errors - Package your application in a JAR file -
  • 3. Create a GUI Application That Resizes Images Use Swing to create a GUI - Use anonymous classes and lambdas for buttons - Use Java 2D classes for image manipulation - Basic Java math - Image rotation and saving - Use message boxes and prompts for user interaction -
  • 4. Create a Java API That Searches Stack Overflow What is an API? - Set up the code Access webpages using Java.net - Parse REST calls using JSON-P - Parse REST calls using Jackson - Test the API with JUnit - Final refactoring of classes - Document the API with Javadoc -
  • Conclusion Next steps
  • 01. Introduction



     
     
     
    001 Welcome
    002 What you need to know
    003 Using exercise files



    02. Create a Command-Line Application That Searches Text Files



     
     
     
     
    004 Use a main method to get parameters
    005 Structuring the code
    006 Get all the files in a directory
    007 Open and read each file
     
     
     
    008 Search text using regular expressions
    009 Use arrays to store the results
    010 Add an option to zip the results



    03. Create a Command-Line Application That Accesses a Database



     
     
     
     
    011 Use a properties file to get parameters
    012 Use JDBC to access a database
    013 Use Java crypto to decrypt strings
    014 Use Java logging to report errors
     
    015 Package your application in a JAR file



    04. Create a GUI Application That Resizes Images



     
     
     
     
    016 Use Swing to create a GUI
    017 Use anonymous classes and lambdas for buttons
    018 Use Java 2D classes for image manipulation
    019 Basic Java math
     
     
    020 Image rotation and saving
    021 Use message boxes and prompts for user interaction



    05. Create a Java API That Searches Stack Overflow



     
     
     
     
    022 What is an API_
    023 Set up the code
    024 Access webpages using Java.net
    025 Parse REST calls using JSON-P
     
     
     
     
    026 Parse REST calls using Jackson
    027 Test the API with JUnit
    028 Final refactoring of classes
    029 Document the API with Javadoc



    06 - Conclusion



     
    030 Next steps



    Learning Java 9 Modularity

     

    Project Jigsaw is the star attraction of Java 9. It introduces the Java Platform Module System (JPMS) and makes it possible to create modular applications natively in Java. Modularity is key in managing complexity in modern applications but is also a complex subject in it of itself that impacts the entirety of an application.

    In this course, instructor Nick Maiorano breaks down this complexity by explaining what modularity is all about, how Java has adopted modularity and how to start using to build better quality applications.

    Topics include:

     

     

     

    Course Contents
  • Introduction Welcome - What you should know
  • Introduction to Modularity Introduction - What is modularity - Realworld modularity - Other paths to modularity
  • Java Modularity through the Ages Modularity from Java 1 to 8 - Gaps in modularity from Java 1 to 8 - New modularity artifacts - New modularity syntax - Modularity syntax considerations
  • Building Modular Applications with Java Designing a modular structure - Implementing the modular structure - Transitive dependencies - Qualified dependencies - Service dependencies - Service dependencies demo - Optional dependencies - Runtime dependencies - Challenge_ Implement modularity - Solution_ Implement modularity
  • Tools and Strategies Build tools - JAR file versioning - Dependency checking tools - Module packaging tools - Custom image building tools - Backward compatibility with classes - Backward compatibility with JARs - Tips and thoughts - Challenge_ Modules and legacy code - Solution_ Modules and legacy code
  • Conclusion Next_steps
  • 01. Introduction



     
     
    01_01-Welcome
    01_02-What you should know



    02. Introduction to Modularity



     
     
     
     
    02_01-Introduction
    02_02-What is modularity
    02_03-Realworld modularity
    02_04-Other paths to modularity



    03. Java Modularity through the Ages



     
     
     
     
    03_01-Modularity from Java 1 to 8
    03_02-Gaps in modularity from Java 1 to 8
    03_03-New modularity artifacts
    03_04-New modularity syntax
     
    03_05-Modularity syntax considerations



    04. Building Modular Applications with Java



     
     
     
     
    04_01-Designing a modular structure
    04_02-Implementing the modular structure
    04_03-Transitive dependencies
    04_04-Qualified dependencies
     
     
     
     
    04_05-Service dependencies
    04_06-Service dependencies demo
    04_07-Optional dependencies
    04_08-Runtime dependencies
     
     
    04_09-Challenge_ Implement modularity
    04_10-Solution_ Implement modularity



    05. Tools and Strategies



     
     
     
     
    05_01-Build tools
    05_02-JAR file versioning
    05_03-Dependency checking tools
    05_04-Module packaging tools
     
     
     
     
    05_05-Custom image building tools
    05_06-Backward compatibility with classes
    05_07-Backward compatibility with JARs
    05_08-Tips and thoughts
     
     
    05_09-Challenge_ Modules and legacy code
    05_10-Solution_ Modules and legacy code



    06 - Conclusion



     
    06_01. Next_steps



    Advanced Java Programming

     

     

    ava Advanced Training shows developers how to expand their programming skills and get more out of Java. This course offers platform- and framework-neutral tutorials that can be used to build web, mobile, and desktop applications. Starting with advanced methods of defining Java classes and programmatic flow, author David Gassner goes on to describe the Java Reflection API and the Collections Framework; management of files and directories; test-driven development with advanced exception handling and reporting; and how to work with multiple threads.

    Topics include:

    Installing Java on Windows and Mac OS X

    Installing Eclipse

    Using new features such as simplified generics

    Working with advanced class structures (member, local inner, etc.)

    Using the Reflection API

    Navigating inheritance trees

    Managing unordered and ordered sets

    Peeking and polling with queues

    Testing and error handling

    Managing files and directories

    Working with I/O streams

    Multi-threading

    Next steps with Java

     

     

    Course Contents

     

     

  • Introduction Welcome - Understanding what you should know before watching this course - Using the exercise files
  • 1. Getting Started Installing Java 7 on Windows - Installing Java 7 on OS X - Installing Eclipse 4.2 Juno
  • 2. Java 7 New Features An overview of Java 7 new features - Exploring the simplified use of generics - Using underscores in numeric literals - Using strings in switch statements
  • 3. Using Advanced Class Structures Using static initializers - Using instance field initializers - Using member classes - Using local inner classes - Using anonymous inner classes - Creating and using enumeration classes -
  • 4. Using the Reflection API Using the Class class - Instantiating classes dynamically - Navigating inheritance trees
  • 5. More of the Collections Framework Managing unordered sets with HashSet - Managing ordered sets with TreeSet - Controlling list order with LinkedList - Peeking and polling with queues
  • 6. Testing and Advanced Exception Handling Exploring test-driven development with the assert keyword - Using the finally keyword - Using try-with-resources in Java 7 - Defining and throwing a custom exceptionv
  • 7. Managing Files and Directories in Java 7 Using the Path class - Managing files and directories - Reading and writing text files - Walking the directory tree - Finding files - Watching a directory for file changes
  • 8. Working with I/O Streams Reading and writing byte streams - Reading and writing character streams - Using buffered streams - Scanning tokenized text
  • 9. Working with Multi-threading Extending the Thread class - Implementing the Runnable interface - Interrupting a thread - Synchronizing threads
  • Conclusion Where to go from here
  • 01. Introduction



     
     
     
    001 Welcome
    002 Understanding what you should know before watching this course
    003 Using the exercise files



    1. Getting Started



     
     
     
    004 Installing Java 7 on Windows
    005 Installing Java 7 on OS X
    006 Installing Eclipse 4.2 Juno



    2. Java 7 New Features



     
     
     
     
    008 An overview of Java 7 new features
    009 Exploring the simplified use of generics
    010 Using underscores in numeric literals
    011 Using strings in switch statements



    3. Using Advanced Class Structures



     
     
     
    https://drive.google.com/open?id=
     
    012 Using static initializers
    013 Using instance field initializers
    014 Using member classes
    015 Using local inner classes
     
     
    016 Using anonymous inner classes
    017 Creating and using enumeration classes



    4. Using the Reflection API



     
     
     
    018 Using the Class class
    019 Instantiating classes dynamically
    020 Navigating inheritance trees



    5. More of the Collections Framework



     
     
     
     
    021 Managing unordered sets with HashSet
    022 Managing ordered sets with TreeSet
    023 Controlling list order with LinkedList
    024 Peeking and polling with queues



    6. Testing and Advanced Exception Handling



     
     
     
     
    025 Exploring test-driven development with the assert keyword
    026 Using the finally keyword
    027 Using try-with-resources in Java 7
    028 Defining and throwing a custom exception



    7. Managing Files and Directories in Java 7



     
     
     
     
    029 Using the Path class
    030 Managing files and directories
    031 Reading and writing text files
    032 Walking the directory tree
     
     
    033 Finding files
    034 Watching a directory for file changes



    8. Working with I/O Streams



     
     
     
     
    035 Reading and writing byte streams
    036 Reading and writing character streams
    037 Using buffered streams
    038 Scanning tokenized text



    9. Working with Multi-threading



     
     
     
     
    039 Extending the Thread class
    040 Implementing the Runnable interface
    041 Interrupting a thread
    042 Synchronizing threads
     
    043 Where to go from here



    Java: Database Integration with JDBC

     

     

    Whether you're building a web- or desktop-based application with Java SE or Java EE, many Java applications need to integrate data from a relational database. This course describes how to read and manage data from relational databases such as MySQL and SQL Server using the Java Database Connectivity (JDBC) API.
    Author David Gassner explains how to choose a JDBC driver and connect to one or more databases. He also provides detailed instructions on reading, selecting, and updating data; calling stored procedures; managing data via JavaBean classes or with prepared statements; and working with metadata.

    Topics include:

    Importing a MySQL database

    Connecting to databases

    Handling JDBC exceptions

    Looping through result sets

    Limiting the number of fetched rows

    Filtering data with prepared statements

    Calling stored procedures

    Inserting, updating, and deleting rows with prepared statements

    Using a persistent database connection

    Committing and rolling back transactions

     

     

    Course Contents

     

     

  • Introduction Welcome - What you should know before starting this course - Using the exercise files
  • 1. Installing Software Testing your Java development environment - Importing a MySQL database - Creating a database user in MySQL
  • 2. Getting Started with JDBC What is JDBC? - Choosing a JDBC driver - Connecting to a MySQL database server - Connecting to a HyperSQL database file - Executing a static SQL statement
  • 3. Managing Database Resources Connecting to multiple databases - Handling JDBC exceptions - Closing database resources in Java 7
  • 4. Reading Data Looping through result sets - Moving the cursor in scrollable result sets - Limiting the number of fetched rows - Filtering data with prepared statements - Calling stored procedures - Handling multiple values from stored procedures - Using generic getter methods in Java SE 7
  • 5. Managing Data Managing data entities with JavaBean classes - Retrieving a single row as a JavaBean object - Inserting rows with prepared statements - Updating rows with prepared statements - Deleting rows with prepared statements - Managing data with updatable result sets - Using a persistent database connection - Committing and rolling back transactions
  • 6. Using Metadata Getting the DatabaseMetaData object - Getting column and data type information
  • Conclusion Next steps
  • 01. Introduction



     
     
     
    001 Welcome
    002 Understanding what you should know before watching this course
    003 Using the exercise files



    1. Installing Software



     
     
     
    004 Testing your Java development environment
    005 Importing a MySQL database
    006 Creating a database user in MySQL



    2. Getting Started with JDBC



     
     
     
     
    008 What is JDBC?
    009 Choosing a JDBC driver
    010 Connecting to a MySQL database server
    011 Connecting to a HyperSQL database file
     
    012 Executing a static SQL statement



    3. Managing Database Resources



     
     
     
    013 Connecting to multiple databases
    014 Handling JDBC exceptions
    015 Closing database resources in Java 7



    4. Reading Data



     
     
     
     
    016 Looping through result sets
    017 Moving the cursor in scrollable result sets
    018 Limiting the number of fetched rows
    019 Filtering data with prepared statements
     
     
     
     
    020 Calling stored procedures
    021 Handling multiple values from stored procedures
    022 Using generic getter methods in Java SE 7
    023 Filtering data with prepared statements



    5. Managing Data



     
     
     
     
    024 Managing data entities with JavaBean classes
    025 Retrieving a single row as a JavaBean object
    026 Inserting rows with prepared statements
    027 Updating rows with prepared statements
     
     
     
     
    028 Deleting rows with prepared statements
    029 Managing data with updatable result sets
    030 Using a persistent database connection
    031 Committing and rolling back transactions



    6. Using Metadata



     
     
     
    032 Getting the DatabaseMetaData object
    033 Getting column and data type information
    034 Next steps



     

    Java for Data Scientists Essential Training

     

     

    Learn how to use Java for two components of data science—data engineering and data analysis. Instead of poring over every facet of Java, instructor Charles Kelly focuses on a selection of valuable topics that will help you learn how to leverage Java in your data science career. This course revolves around the ingest, model, query, analyze, and visualize (IMQAV) model, which is a framework for data science workflows. Charles goes over test-driven development and object-oriented design. Using the free community edition of IntelliJ from JetBrains, he presents Java examples including Java classes, methods, operations, and libraries. Plus, Charles shares how to apply the skills that you learned in the course to create magic squares and sudoku puzzles.

    Topics include:

    The IMQAV model

    Downloading software

    Installing and setting up a Java coding environment

    Mock tests

    Code coverage

    Using windows, views, and modes in IntelliJ IDEA

    Creating classes and attributes

    Creating constructors

    Casting variables

    Matching literals with regular expressions

    Libraries

    Regular expressions

    Design patterns

    Course Contents
  • Introduction Welcome - What you should know - Using the exercise files
  • 1. Getting Started with Java Java, data science, and IMQAV - JVM languages - Downloading software - Installing software
  • 2. Test-Driven Development Introduction to testing - Types of tests - Mock tests - Code coverage
  • 3. IntelliJ IDEA Windows, views, and modes - Projects - Editor basics - Refactoring - Code execution - Debugging
  • 4. Object-Oriented Java Object-oriented principles - Primitives - Strings - Classes and attributes - Classes and methods - Classes and constructors - Exception handling - Enumerations - Casting - Generics - Annotations - Program flow control -
  • 5. Libraries Install and use libraries - gson - StringUtils
  • 6. Regular Expressions (Regex) Introduction to regular expressions - Literals - Metacharacters and representations - Predefined character classes - Regex quantifiers - Regex boundaries and anchors - Regex examples
  • 7. Reflection Introduction to reflection - Introspect fields - Introspect methods - Introspect constructors - Introspect annotations
  • 8. Design Patterns Introduction to design patterns - Singleton patterns - Decorator patterns - Visitor patterns -
  • 9. Applying Data Science Introduction to magic squares - Magic squares algorithm - Adjacency matrix - Magic characteristics - Building magic cubes
  • Conclusion Next steps
  • 01. Introduction



     
     
     
    001 Welcome
    002 What you should know
    003 Using the exercise files



    1. Getting Started with Java



     
     
     
     
    004 Java, data science, and IMQAV
    005 JVM languages
    006 Downloading software
    007 Installing software



    2. Test-Driven Development



     
     
     
     
    008 Introduction to testing
    009 Types of tests
    010 Mock tests
    011 Code coverage



    3. IntelliJ IDEA



     
     
     
     
    012 Windows, views, and modes
    013 Projects
    014 Editor basics
    015 Refactoring
     
     
    016 Code execution
    017 Debugging



    4. Object-Oriented Java



     
     
     
     
    018 Object-oriented principles
    019 Primitives
    020 Strings
    021 Classes and attributes
     
     
     
     
    022 Classes and methods
    023 Classes and constructors
    024 Exception handling
    025 Enumerations
     
     
     
     
    026 Casting
    027 Generics
    028 Annotations
    029 Program flow control



    5. Libraries



     
     
     
    030 Install and use libraries
    031 gson
    032 StringUtils



    6. Regular Expressions



     
     
     
     
    033 Introduction to regular expressions
    034 Literals
    035 Metacharacters and representations
    036 Predefined character classes
     
     
     
    037 Regex quantifiers
    038 Regex boundaries and anchors
    039 Regex examples



    7. Reflection



     
     
     
     
    040 Introduction to reflection
    041 Introspect fields
    042 Introspect methods
    043 Introspect constructors
     
    044 Introspect annotations



    8. Design Patterns



     
     
     
     
    045 Introduction to design patterns
    046 Singleton patterns
    047 Decorator patterns
    048 Visitor patterns



    9. Applying Data Science



     
     
     
     
    049 Introduction to magic squares
    050 Magic squares algorithm
    051 Adjacency matrix
    052 Magic characteristics
     
     
    053 Building magic cubes
    054 Next steps



     

    Nail Your Java Interview

     

     

    Have you lined up an interview for a Java developer position? In this course, review critical Java concepts-and commonly-asked interview questions-to ensure that you approach your Java interviews with confidence. Instructor Kathryn Hodge dives into a discussion of key topics that might appear as questions in an interview, such as the difference between the Java Runtime Environment (JRE) and the Java Development Kit (JDK). She also goes over string manipulation, data structures, and essential object-oriented programming concepts. Throughout the course, Kathryn offers examples that lend a real-world context to the concepts she covers.

    Topics include:

     

     

    Introduction

    Welcome

    What you should know

    Using the exercise files

    Overview

    Types of questions

    Getting ready for the interviews

     

    2. Java-Specific Questions

    What is the Java Virtual Machine?

    What is the JDK and JRE?

    Class vs. instance

    Static vs. non-static methods

    Scope

    Access modifiers

     

    3. String Manipulation in Java

    What is a string?

    Different ways to concatenate strings

    Basic string functions

    More string functions

    Advanced string functions

    String equality

    Challenge: String interview

    Solution: String interview

     

    4. Data Structures

    How to use a linked list

    How to use a queue

    How to use a stack

    How to use a hash map

    Challenge: Data structures interview

    Solution: Data structures interview

     

    5. Object-Oriented Concepts

    Abstraction

    Encapsulation

    Inheritance

    Polymorphism (generics)

    Solution: Object-oriented interview

     

    Conclusion

    Next steps