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DEMO - 3ds Max Fundamentals 2018
DEMO - 3ds Max Fundamentals 2018 Computer Software Engineering Tools Courses |
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Superadmin | 01.01.70 | 552 | No Rating | |
Description | ||||
3ds Max is a very powerful tool that can help you model, texture, rig, animate, and render your creations. In this course, 3ds Max 2018 Fundamentals, you'll get a high-level overview of the entire 3D pipeline and gives you the fundamental knowledge you need to start using 3ds Max for your own projects. First, you'll explore some of the vocabulary and foundational skills that you'll need in order to begin moving around and working in 3ds Max. Next, you'll move into discovering some of the modeling features found in 3ds Max, and begin building the sail ship that will be your central project for the remainder of this course. Then, you'll go through the entire process of adding textures and materials to the ship, adding animated movement, animation controls, and dynamics. Finally, you'll learn how to add lights, shadows, and output your final animated sequence. By the end of this course, you'll be at a point where you feel very comfortable working with 3ds Max. Software required: 3ds Max 2018. Course Overview1m 15s Course Overview1m 15s Getting Started with 3ds Max55m 48s Learning the Interface3m 40s Viewport Navigation5m 42s Creating Project Folders3m 1s Object Creation and Selection10m 53s Transforming Objects14m 12s Sub-object Modes9m 24s Grouping and Parenting8m 54s Basic Modeling45m 52s Adding Reference Images8m 25s Building the Body Core7m 8s Adding the Sides of the Body8m 20s Modeling the Top7m 18s Modeling a Rough Cockpit5m 11s Modeling the Front Vent3m 0s Starting the Engine Area6m 28s Model Detailing1h 25m Detailing the Cockpit10m 56s Modeling the Main Engine10m 4s Placing the Engine6m 52s Finishing the Engine Pieces8m 24s Adding the Grill7m 40s Modeling the Front Sail9m 18s Creating the Frame and Fabric Connectors9m 49s Building the Large Connector10m 1s Creating the Back Sail5m 48s Creating the Back Frame6m 31s Model Finishing and Delivery49m 7s Mirroring Geometry5m 54s Building the Upper Rudder6m 37s Building the Mast Pivot8m 53s Modeling the Mast7m 22s Building the Lower Rudder3m 47s Modeling the Lower Rudder Connector5m 54s Finishing the Rudder Connector5m 6s Adding Cables and Connectors5m 31s Materials and Textures1h 0m Applying Simple Materials8m 26s Modifying Materials6m 39s UV Basics8m 20s Creating UVs for the Body13m 33s Finishing the UVs4m 43s Using File Textures with Materials9m 43s Using Bump Maps5m 32s Adding a Subsurface-type Glow3m 41s Rigging for Animation1h 38m Cleaning up Assets7m 43s Resetting and Freezing Transforms6m 10s Grouping Assets12m 2s Creating the Controls9m 17s Creating the Wing Controls4m 26s Creating Bones10m 20s Creating IK Solvers8m 12s Rigging Cables5m 49s Skinning the Wings11m 10s Custom Attributes7m 10s Wiring Parameters9m 0s Reaction Manager7m 3s Animation in 3ds Max45m 20s Animation Basics5m 54s Blocking in Animation6m 40s Using the Curve Editor10m 17s Camera Animation11m 38s Secondary Animations10m 50s Dynamic Simulations in 3ds Max24m 48s Dynamics Basics13m 4s Creating the Particles Material7m 3s Forces and Space Warps4m 40s Lighting and Rendering1h 2m Exploring the Render Engines in 3ds Max6m 8s Working with Arnold Lights in 3ds Max12m 34s Applying Rendering Overrides to Objects6m 43s Adding Lights to the Scene8m 54s Resolving Transparency Issues in the Render6m 8s Adding Motion Blur8m 19s Outputting the Final Rendered Sequence8m 26s Converting the Rendered Sequence into a Movie5m 9s |
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