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Foundations of Programming Object-Oriented Design

Foundations of Programming Object-Oriented Design
Total Titles: 47
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DEMOS
03 01. Understanding use cases
03. Utilizing Use Cases - Foundations of Programming Object-Oriented Design
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31.05.17
03 02. Identifying the actors
03. Utilizing Use Cases - Foundations of Programming Object-Oriented Design
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03 03. Identifying the scenarios
03. Utilizing Use Cases - Foundations of Programming Object-Oriented Design
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03 04. Diagramming use cases
03. Utilizing Use Cases - Foundations of Programming Object-Oriented Design
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03 05. Employing user stories
03. Utilizing Use Cases - Foundations of Programming Object-Oriented Design
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04 01. Creating a conceptual model
04. Domain Modeling (Modeling the App) - Foundations of Programming Object-Oriented Design
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04 02. Identifying the classes
04. Domain Modeling (Modeling the App) - Foundations of Programming Object-Oriented Design
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04 03. Identifying class relationships
04. Domain Modeling (Modeling the App) - Foundations of Programming Object-Oriented Design
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04 04. Identifying class responsibilities
04. Domain Modeling (Modeling the App) - Foundations of Programming Object-Oriented Design
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04 05. Using CRC cards
04. Domain Modeling (Modeling the App) - Foundations of Programming Object-Oriented Design
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05 01. Creating class diagrams
05. Creating Classes - Foundations of Programming Object-Oriented Design
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05 02. Converting class diagrams to code
05. Creating Classes - Foundations of Programming Object-Oriented Design
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05 03. Exploring object lifetime
05. Creating Classes - Foundations of Programming Object-Oriented Design
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05 04. Using static or shared members
05. Creating Classes - Foundations of Programming Object-Oriented Design
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06 01. Identifying inheritance situations
06. Inheritance and Composition - Foundations of Programming Object-Oriented Design
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